, including all inherited members.
| addRef(Object *owner=NULL) | VCF::Object | [virtual] |
| apply(Point *point) const | VCF::Matrix2D | |
| apply(double &x, double &y) const | VCF::Matrix2D | |
| apply(Rect *rect) const | VCF::Matrix2D | |
| clone(bool deep=false) const | VCF::Object | [inline, virtual] |
| copy(Object *source) | VCF::Matrix2D | [virtual] |
| getClass() const | VCF::Object | |
| getClassName() const | VCF::Object | |
| getRefCount() const | VCF::Object | [inline] |
| getRotation() const | VCF::Matrix2D | |
| getScale(double &x, double &y) const | VCF::Matrix2D | |
| getScaleX() const | VCF::Matrix2D | |
| getScaleY() const | VCF::Matrix2D | |
| getShear(double &x, double &y) const | VCF::Matrix2D | |
| getShearX() const | VCF::Matrix2D | |
| getShearY() const | VCF::Matrix2D | |
| getTranslateX() const | VCF::Matrix2D | |
| getTranslateY() const | VCF::Matrix2D | |
| getTranslation(double &x, double &y) const | VCF::Matrix2D | |
| hash() const | VCF::Object | [virtual] |
| identity() | VCF::Matrix2D | |
| invert() | VCF::Matrix2D | |
| isDebugMemoryTracked() | VCF::Object | [static] |
| isEqual(Object *object) const | VCF::Matrix2D | [virtual] |
| isIdentity(double epsilon=MatrixEpsilon) const | VCF::Matrix2D | |
| Matrix2D() | VCF::Matrix2D | |
| Matrix2D(const Matrix2D &matrix) | VCF::Matrix2D | |
| Matrix2D(const agg::trans_affine &matrix) | VCF::Matrix2D | |
| matrix_ | VCF::Matrix2D | [protected] |
| MatrixElementIndex enum name | VCF::Matrix2D | |
| mei00 enum value | VCF::Matrix2D | |
| mei01 enum value | VCF::Matrix2D | |
| mei02 enum value | VCF::Matrix2D | |
| mei10 enum value | VCF::Matrix2D | |
| mei11 enum value | VCF::Matrix2D | |
| mei12 enum value | VCF::Matrix2D | |
| mei20 enum value | VCF::Matrix2D | |
| mei21 enum value | VCF::Matrix2D | |
| mei22 enum value | VCF::Matrix2D | |
| multiply(const Matrix2D &rhs) | VCF::Matrix2D | |
| Object() | VCF::Object | |
| Object(const Object &obj) | VCF::Object | |
| objectAllocationCount() | VCF::Object | [static] |
| operator *(const Matrix2D &rhs) | VCF::Matrix2D | [inline] |
| operator *=(const Matrix2D &rhs) | VCF::Matrix2D | [inline] |
| operator agg::trans_affine() const | VCF::Matrix2D | |
| operator/(const Matrix2D &rhs) | VCF::Matrix2D | [inline] |
| operator/=(const Matrix2D &rhs) | VCF::Matrix2D | [inline] |
| operator=(const Matrix2D &matrix) | VCF::Matrix2D | |
| operator=(const agg::trans_affine &matrix) | VCF::Matrix2D | |
| VCF::Object::operator=(const Object &rhs) | VCF::Object | [inline] |
| operator==(const Matrix2D &matrix) const | VCF::Matrix2D | |
| operator[](MatrixElementIndex index) | VCF::Matrix2D | |
| operator[](MatrixElementIndex index) const | VCF::Matrix2D | |
| operator~() const | VCF::Matrix2D | [inline] |
| premultiply(const Matrix2D &rhs) | VCF::Matrix2D | [inline] |
| refCount_ | VCF::Object | [protected] |
| reflect(const bool &reflectX, const bool &reflectY) | VCF::Matrix2D | |
| release(Object *owner=NULL) | VCF::Object | [virtual] |
| rotate(const double &theta) | VCF::Matrix2D | |
| rotation(const double &theta) | VCF::Matrix2D | [inline, static] |
| scale(const double &scaleX, const double &scaleY) | VCF::Matrix2D | |
| scaling(const double &sx, const double &sy) | VCF::Matrix2D | [inline, static] |
| setFromString(const String &val) | VCF::Object | [inline, virtual] |
| shear(const double &shearX, const double &shearY) | VCF::Matrix2D | |
| shearing(const double &shx, const double ­) | VCF::Matrix2D | [inline, static] |
| sizeOf() const | VCF::Object | [inline, virtual] |
| toString() const | VCF::Object | [virtual] |
| totalAllocatedObjectMemory() | VCF::Object | |
| trackDebugMemory(const bool &trackMemory) | VCF::Object | [static] |
| translate(const double &transX, const double &transY) | VCF::Matrix2D | |
| translation(const double &x, const double &y) | VCF::Matrix2D | [inline, static] |
| transpose(Matrix2D *dest) | VCF::Matrix2D | |
| ~Matrix2D() | VCF::Matrix2D | [virtual] |
| ~Object() | VCF::Object | [virtual] |