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VCF::Matrix2D Member List

This is the complete list of members for VCF::Matrix2D, including all inherited members.

addRef(Object *owner=NULL)VCF::Object [virtual]
apply(Point *point) const VCF::Matrix2D
apply(double &x, double &y) const VCF::Matrix2D
apply(Rect *rect) const VCF::Matrix2D
clone(bool deep=false) const VCF::Object [inline, virtual]
copy(Object *source)VCF::Matrix2D [virtual]
getClass() const VCF::Object
getClassName() const VCF::Object
getRefCount() const VCF::Object [inline]
getRotation() const VCF::Matrix2D
getScale(double &x, double &y) const VCF::Matrix2D
getScaleX() const VCF::Matrix2D
getScaleY() const VCF::Matrix2D
getShear(double &x, double &y) const VCF::Matrix2D
getShearX() const VCF::Matrix2D
getShearY() const VCF::Matrix2D
getTranslateX() const VCF::Matrix2D
getTranslateY() const VCF::Matrix2D
getTranslation(double &x, double &y) const VCF::Matrix2D
hash() const VCF::Object [virtual]
identity()VCF::Matrix2D
invert()VCF::Matrix2D
isDebugMemoryTracked()VCF::Object [static]
isEqual(Object *object) const VCF::Matrix2D [virtual]
isIdentity(double epsilon=MatrixEpsilon) const VCF::Matrix2D
Matrix2D()VCF::Matrix2D
Matrix2D(const Matrix2D &matrix)VCF::Matrix2D
Matrix2D(const agg::trans_affine &matrix)VCF::Matrix2D
matrix_VCF::Matrix2D [protected]
MatrixElementIndex enum nameVCF::Matrix2D
mei00 enum valueVCF::Matrix2D
mei01 enum valueVCF::Matrix2D
mei02 enum valueVCF::Matrix2D
mei10 enum valueVCF::Matrix2D
mei11 enum valueVCF::Matrix2D
mei12 enum valueVCF::Matrix2D
mei20 enum valueVCF::Matrix2D
mei21 enum valueVCF::Matrix2D
mei22 enum valueVCF::Matrix2D
multiply(const Matrix2D &rhs)VCF::Matrix2D
Object()VCF::Object
Object(const Object &obj)VCF::Object
objectAllocationCount()VCF::Object [static]
operator *(const Matrix2D &rhs)VCF::Matrix2D [inline]
operator *=(const Matrix2D &rhs)VCF::Matrix2D [inline]
operator agg::trans_affine() const VCF::Matrix2D
operator/(const Matrix2D &rhs)VCF::Matrix2D [inline]
operator/=(const Matrix2D &rhs)VCF::Matrix2D [inline]
operator=(const Matrix2D &matrix)VCF::Matrix2D
operator=(const agg::trans_affine &matrix)VCF::Matrix2D
VCF::Object::operator=(const Object &rhs)VCF::Object [inline]
operator==(const Matrix2D &matrix) const VCF::Matrix2D
operator[](MatrixElementIndex index)VCF::Matrix2D
operator[](MatrixElementIndex index) const VCF::Matrix2D
operator~() const VCF::Matrix2D [inline]
premultiply(const Matrix2D &rhs)VCF::Matrix2D [inline]
refCount_VCF::Object [protected]
reflect(const bool &reflectX, const bool &reflectY)VCF::Matrix2D
release(Object *owner=NULL)VCF::Object [virtual]
rotate(const double &theta)VCF::Matrix2D
rotation(const double &theta)VCF::Matrix2D [inline, static]
scale(const double &scaleX, const double &scaleY)VCF::Matrix2D
scaling(const double &sx, const double &sy)VCF::Matrix2D [inline, static]
setFromString(const String &val)VCF::Object [inline, virtual]
shear(const double &shearX, const double &shearY)VCF::Matrix2D
shearing(const double &shx, const double &shy)VCF::Matrix2D [inline, static]
sizeOf() const VCF::Object [inline, virtual]
toString() const VCF::Object [virtual]
totalAllocatedObjectMemory()VCF::Object
trackDebugMemory(const bool &trackMemory)VCF::Object [static]
translate(const double &transX, const double &transY)VCF::Matrix2D
translation(const double &x, const double &y)VCF::Matrix2D [inline, static]
transpose(Matrix2D *dest)VCF::Matrix2D
~Matrix2D()VCF::Matrix2D [virtual]
~Object()VCF::Object [virtual]

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