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VCF::BezierCurve Member List

This is the complete list of members for VCF::BezierCurve, including all inherited members.

addRef(Object *owner=NULL)VCF::Object [virtual]
applyTransform(const Matrix2D &transform)VCF::BezierCurve [virtual]
BezierCurve()VCF::BezierCurve
clear()VCF::BezierCurve
clone(bool deep=false) const VCF::Object [inline, virtual]
close()VCF::BezierCurve
contains(const Rect &rect, Matrix2D *transform=NULL)VCF::BezierCurve [virtual]
contains(const Point &pt, Matrix2D *transform=NULL)VCF::BezierCurve [virtual]
copy(Object *source)VCF::Object [inline, virtual]
currentMoveToIndex_VCF::BezierCurve [protected]
curve(const double &x1, const double &y1, const double &cx1, const double &cy1, const double &cx2, const double &cy2, const double &x2, const double &y2)VCF::BezierCurve
curveTo(const double &cx1, const double &cy1, const double &cx2, const double &cy2, const double &x, const double &y)VCF::BezierCurve
flattenPoints(std::vector< Point > &flattenedPoints)VCF::BezierCurve [virtual]
getBounds()VCF::BezierCurve [virtual]
getClass() const VCF::Object
getClassName() const VCF::Object
getPoints(std::vector< PathPoint > &points, Matrix2D *transform)VCF::BezierCurve [virtual]
getRefCount() const VCF::Object [inline]
getWindingRule()VCF::BezierCurve [inline, virtual]
hash() const VCF::Object [virtual]
Interface()VCF::Interface [inline]
intersects(const Point &pt, Matrix2D *transform=NULL)VCF::BezierCurve [virtual]
intersects(const Rect &rect, Matrix2D *transform=NULL)VCF::BezierCurve [virtual]
isDebugMemoryTracked()VCF::Object [static]
isEqual(Object *object) const VCF::Object [inline, virtual]
lineTo(const double &x, const double &y)VCF::BezierCurve
moveTo(const double &x, const double &y)VCF::BezierCurve
Object()VCF::Object
Object(const Object &obj)VCF::Object
objectAllocationCount()VCF::Object [static]
operator=(const Object &rhs)VCF::Object [inline]
points_VCF::BezierCurve [protected]
polyline(std::vector< Point > &points)VCF::BezierCurve
polyTo(std::vector< Point > &points)VCF::BezierCurve
rectangle(const Rect &rectangle)VCF::BezierCurve
refCount_VCF::Object [protected]
release(Object *owner=NULL)VCF::Object [virtual]
setFromString(const String &val)VCF::Object [inline, virtual]
setWindingRule(WindingRule rule)VCF::BezierCurve [inline, virtual]
VCF::Path::setWindingRule(WindingRule rule)=0VCF::Path [pure virtual]
sizeOf() const VCF::Object [inline, virtual]
toString() const VCF::Object [virtual]
totalAllocatedObjectMemory()VCF::Object
trackDebugMemory(const bool &trackMemory)VCF::Object [static]
WindingRule enum nameVCF::Path
windingRule_VCF::BezierCurve [protected]
wrEvenOdd enum valueVCF::Path
wrNonZero enum valueVCF::Path
~BezierCurve()VCF::BezierCurve [virtual]
~Interface()VCF::Interface [inline, virtual]
~Object()VCF::Object [virtual]
~Path()VCF::Path [inline, virtual]

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